Uncapped
A first-person puzzle-platformer that teaches players through level design.
Role: Gameplay Designer, Level Designer, Programmer
Hollow
Both a platformer game, and a deep dive on designing levels within the genre. Levels follow a structured design method, resulting in game challenges which rationally increase in both difficulty and complexity as the game progresses.
Role: Level Designer
G-Wing
An arena shooter map designed with freedom of movement in mind. Encourages the use of alternate paths and unconventional vantage points.
Role: Level Designer
Secret Story
A multiplayer tablet game designed to promote social inclusion and reduce loneliness in older adults. Developed under the guidance of the Sheridan Centre for Elder Research.
Role: Researcher, Game Designer, UI Programmer
Boxy Adventures
A 3D platformer level harkening back to the character-driven 3D platformers of the mid-90s.
Role: Level Designer
Monument Valley
An arcade race track inspired by the Seven Wonders of the World.
Role: Lead Level Designer
Don't Wake Grandpa
A game which utilizes a mobile device's tilt, swipe, and tap functions.
Role: Lead Designer